A demonstration of "Juice it or Lose it"

July 04, 2018

This is a demonstration of how to "juice" a game, as described in the gamedev talk Juice it or lose it . The goal is to take a simple game…

Perlin noise

February 09, 2017

The purpose of this article is to describe the principle behind Perlin Noise the most intuitively possible, and explain how to implement it…