Longwelwind

Networking of a turn-based game

February 2, 202211 min read

3 years ago, I started developing Swords & Ravens , an open-source online multi-player adaptation of a strategy board game I love, A Game…

A demonstration of "Juice it or Lose it"

July 4, 20181 min read

This is a demonstration of how to "juice" a game, as described in the gamedev talk Juice it or lose it . The goal is to take a simple game…

Perlin noise

February 9, 201713 min read

The purpose of this article is to describe the principle behind Perlin Noise the most intuitively possible, and explain how to implement it…